Aug. 29, 2025

University of Limerick & Logitech Collaborate On €2.5M Gaming Research Project

University of Limerick & Logitech Collaborate On €2.5M Gaming Research Project

Featured image: Microsoft Copilot

 

The University of Limerick’s based software research centre, Lero, has made an announcement that it will be collaborating with gaming peripheral giant, Logitech, on a gaming research project. The four year long project will cost €2.5M and will include the testing of 2000 gamers to gather information on how they play and compete across all levels, professional and casual.  

 

According to Lero, the university’s research centre and Logitech have worked on a number of studies dating back to 2016, highlighting the measuring of the capabilities of both professional esports athletes and casual gamers to shape Logitech's products. The research project will commence at the Gamescom convention in Cologne, Germany, as Lero sets out to test hundreds of attendees during the five-day-long event. Outputs from this project will help in the design and creation of new gaming products for augmenting gaming performance — mouse, headsets, keyboards and controllers, according to the Gaming Innovation Engineer for Logitech, Niall White. 

 

How Will Logitech and Lero Collect Data? 

 

The Director of the Esports Science Research Lab at Lero, Professor Mark Campbell, detailed how the project will include ‘bespoke software tests’, which will rely on brain imaging, eye tracking, and biosensors to collect data. He mentions that “The information we gather will help enable the development of AI-powered smart gaming peripherals such as mice, keyboards and headsets with biosensors for human performance monitoring in-game and other potential training tools such as bespoke software tests using AI dynamic difficulty adjustments for smarter training and competing.”

 

The Ireland gaming industry is expected to benefit about $500M, and the program will employ nearly 2000 people. This includes PhD students, research assistants and Post Docs focusing on research such as computer science, psychology, software engineering and more. 

 

This research will also leverage behavioural, physiological and performance data from both professional and amateur gamers during play and training sessions to assess player performance, identifying key influencing factors and enhance the gaming experience overall. 

 

Credit: esportsinsider.com 

 

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Written by Jeffrey Osei-Agyeman